Hobby Title

History

I first started Game Developement about midways through year ten. I'd always been a bit of acomputer guy, and especially at that point enjoyed playing different kinds of video games. While in year ten, I was apart of a Junior Plus class, basically we got four lessons a week where we could work on specific projects we decided at the beggining of the year. I first decided I would write a book. Then at one point I decided I would do a blender animation instead.
However about halfway thruogh the year, I randomly sat down, downloaded and installed unity. It took a little, but my laptop was able to handle it. I played around a little bit, eventaulyl followed a few tutorials, and found myself hooked. I changed my junior plus project to making a game. But never actually really did much for that, instead I mostly played around with my own things. I did my first game jam, and found I really loved it.
The biggest help I got into with unity was from Brackeys, I'mm not sure what I would have done without that guy. I followed many of his tutorials and created seceral projects with that channels help.
Maybe about a year later however, I found Godot. Not quite as popular as Unity, but it seems to be pushing through the ranks, even Brackeys has acutally switched to Godot now. Godot is open source, which is instantly a good sign, but its also simple and lightweight. While still ebign able to create good projects.
I havn't touched unity much since, but could probably get back into it if I really needed to. However I know primarily use Godot, and have done several game jams over the course of the last two and a half years.

Why I like It

I love game development, I can create just about anything I want, and then once I create it, I can interact with it with the rules I set. I love coding and trying to use logic to figure out how to do specific things. And overall I just love being able to get some models, get some code, and play it. Sitting back and thinking. I made this. Its crazy to me sometimes, even just simple things. I made it, and I love that.

Things I have learned.

I have learned a huge amount from getting into game developement, like that area is probably the core area that has helped me to learn so much. First off is coding, I actually wasn't really much of a coder before I started getting into game developemnt. But it really helped me to learn both c# and python, which has led me to do other projects that are seperate from game design.
In terms of game jams, the biggest thing I've learned from game jams, seems to be that overall I work better solo. Honestly the games I made with teams did seem to be slightly less quality than the others, and wern't as enjoyable experiences. Simply becouse I found it was a little stressful, having more people be depending on me to get it done.
However through that I did learn some skills for working with others, some things specific to game jams, like this helped me to get a little bit more experience with Git and github. Mostly things like fixing problems with merges and whatnot.

Overall through game developement its helped me to learn team skills, coding, figuring thinks out logically, and more. Its given me more expereince with some game modelling in blender. I've had experience with creating a mobile game, infinite runner games, 3d platformer, horror, and more. I have learned a lot from game developement and have really enjoyed it overall.

Status: Occasionally
Skill: Mediocre
First Started:Mid 2022
Game Jams Done:6

Game Jams

I have done about six gam jams overall, as of the point of writing this. And will try to look back and get a general list of what I've done. This is kind of in order I think. I don't really remember so it may or may not be correct.